Patents Assigned to Nintendo Co., Ltd.
  • Patent number: 12294539
    Abstract: A communication system includes a first communication device that configures a first wireless network together with another peripheral device or a plurality of other peripheral devices by using a first BSSID and a second communication device that configures a second wireless network together with another peripheral device or a plurality of other peripheral devices by using a second BSSID. The first communication device is configured to transmit a first frame in which a first identification value has been designated as a BSSID. The first communication device and the second communication device are configured to perform reception processing of a frame in which the first identification value has been designated as the BSSID, as a valid frame.
    Type: Grant
    Filed: December 28, 2023
    Date of Patent: May 6, 2025
    Assignee: Nintendo Co., Ltd.
    Inventors: Takumi Kanaya, Yoshitaka Imura, Takayuki Shibata, Sho Kurose, Weiwei Yan
  • Patent number: 12285679
    Abstract: A game using a user character is started on the basis of a first start instruction input. At a first timing after that, advancement of the game is finished, and advancement state data until then is transmitted to a server. On the basis of a second start instruction input from a user, a game that is based on advancement state data transmitted to the server by an information processing terminal of another user different from the user and acquired from the server is started, the game using an other-user character having been used in the game by the other user and the user character of the user. At a second timing after the start, advancement of the game is finished and advancement state data is transmitted to the server.
    Type: Grant
    Filed: March 9, 2023
    Date of Patent: April 29, 2025
    Assignee: Nintendo Co., Ltd.
    Inventors: Yuya Ishii, Susumu Ishihara, Yusuke Shibata
  • Patent number: 12285682
    Abstract: A non-limiting example game system includes a main body apparatus, and this main body apparatus performs communication with another main body apparatus in a communication game to play a virtual game. The virtual game is a multiplayer game that a plurality of players play a game, and after ending a main story of the virtual game, each player evaluates the communication game this time and an opponent player. Evaluation is performed by applauding to an opponent player and oneself. An in-game currency according to a total number of the applause of respective player is obtained, and the total number obtained in the past communication play is further accumulated. The number of selectable titles is increased according to the accumulated total number.
    Type: Grant
    Filed: September 15, 2022
    Date of Patent: April 29, 2025
    Assignee: NINTENDO CO., LTD.
    Inventors: Toshiaki Suzuki, Misaki Hiraga, Rina Wegner, Hayato Minagawa, Takeru Sugimoto
  • Patent number: 12285696
    Abstract: A non-limiting example game system includes a main body apparatus, and the main body apparatus performs communication with another main body apparatus in a communication game to play a virtual game. The virtual game is a multiplayer game that a plurality of players compete against each other, and a place of an overall ranking is determined for each player. If a main story of the virtual game is ended, a ranking announcement screen including a ranking message and a praise screen including a praise message are displayed in this order for each place of the overall ranking. The praise message is selected from a praise message table of the first place of the overall ranking and a praise message table except the first place of the overall ranking.
    Type: Grant
    Filed: September 15, 2022
    Date of Patent: April 29, 2025
    Assignee: NINTENDO CO., LTD.
    Inventors: Toshiaki Suzuki, Misaki Hiraga, Rina Wegner, Karin Kawakami
  • Patent number: 12280311
    Abstract: In a special operation mode which receives an operation input for causing a player character that is falling, to perform a special action including a shooting action of shooting a predetermined object, an example of an information processing apparatus changes the posture of the player character that is falling, according to a component, regarding at least a pitch direction, of the direction of a virtual camera based on a camera operation input. In the special operation mode, the information processing apparatus sets a shooting direction of the predetermined object during the shooting action, according to the direction of the virtual camera based on the camera operation input. Moreover, the information processing apparatus controls the player character to perform the shooting action and control the predetermined object to move to the shooting direction, based on a shooting operation input performed by the player.
    Type: Grant
    Filed: August 1, 2022
    Date of Patent: April 22, 2025
    Assignee: Nintendo Co., Ltd.
    Inventors: Haruki Sato, Yuya Sato
  • Patent number: 12282300
    Abstract: An information processing apparatus includes sound selection means for selecting a sound to be outputted from a sound candidate group, sound output means for outputting the selected sound when an output condition is satisfied, sleep state estimation means for estimating a sleep state of a user based on a result of measurement by a sensor that measures body motion of the user, hours-of-sleep calculation means for calculating hours of sleep of the user based on the estimated sleep state of the user, and addition means for adding a new sound to the sound candidate group based on the calculated hours of sleep of the user.
    Type: Grant
    Filed: July 13, 2022
    Date of Patent: April 22, 2025
    Assignee: Nintendo Co., Ltd.
    Inventors: Hiroki Soji, Hirosuke Kinoshita
  • Patent number: 12279012
    Abstract: An information processing system 1 comprises: a presentation unit 32 for presenting display images relating to a plurality of kinds of content identification information to a user; an acquisition unit 33 for acquiring content identification information chosen by the user from among the content identification information presented to the user; a content determination unit 13 for determining playback content corresponding to the content identification information chosen by the user; a playback unit 34 for playing the playback content; and a flag setting unit 14 for, in response to the playback content having been played, associating a Viewed flag indicating that the relevant playback content has been played with the user's identification information. The content determination unit 13 determines the playback content corresponding to the content identification information chosen by the user in such a way that the playback content varies in detail depending on the Viewed flag.
    Type: Grant
    Filed: May 19, 2023
    Date of Patent: April 15, 2025
    Assignee: NINTENDO CO., LTD.
    Inventors: Shigeru Miyamoto, Takeshi Ito, Norio Asakura
  • Patent number: 12274941
    Abstract: An information processing apparatus capable of outputting a variety of background music according to game situations is provided.
    Type: Grant
    Filed: November 4, 2022
    Date of Patent: April 15, 2025
    Assignee: NINTENDO CO., LTD.
    Inventors: Masaru Tajima, Sayako Doi
  • Patent number: 12274947
    Abstract: A user character and an ally character are arranged in a first area of a virtual space while an opponent character is arranged in a second area of the virtual space. The user character is assigned one of a plurality of roles in a predetermined order, according to a game progress. The plurality of roles include at least a role that moves a moving object in the first area and a role that moves the moving object toward the second area. The user character is automatically moved based on a predetermined role and on a moving direction of the moving object. In a case where the predetermined role is assigned to the user character and operation data satisfies a condition corresponding to the predetermined role, the moving object is moved by an action of the user character.
    Type: Grant
    Filed: September 7, 2022
    Date of Patent: April 15, 2025
    Assignee: NINTENDO CO., LTD.
    Inventors: Wataru Asai, Hirotake Otsubo
  • Patent number: 12257052
    Abstract: An example information processing system executes a game application. The information processing system obtains user information for calculating information relating to sleep of a user, and calculates health information relating to sleep and/or fatigue of the user based on the obtained user information. The information processing system controls a game progress of the game application based on the health information.
    Type: Grant
    Filed: April 4, 2024
    Date of Patent: March 25, 2025
    Assignee: NINTENDO CO., LTD.
    Inventors: Yurie Hattori, Masahiro Kondo
  • Patent number: 12259288
    Abstract: A light emitting apparatus has a visible light emitter, an invisible light emitter, invisible light receiver for receiving invisible light emitted from the invisible light emitter, cover member covering these components, and controller for controlling operation of the visible light emitter. The cover member has flexibility so as to deform when receiving external force, and at least partially reflects invisible light and passes and diffuses visible light. The invisible light emitter emits invisible light toward an inside surface of the cover member, and the invisible light receiver receives invisible light and reflected by the cover member. The controller controls an emission mode of visible light emitted from the visible light emitter in accordance with a reception state of invisible light at the invisible light receiver, which changes in accordance with deformation of the cover member.
    Type: Grant
    Filed: December 17, 2021
    Date of Patent: March 25, 2025
    Assignee: NINTENDO CO., LTD.
    Inventors: Yoshiyasu Ogasawara, Hironori Furuike
  • Patent number: 12251636
    Abstract: An example of a server receives first event data from an information processing apparatus. The server stores therein event management data including event state information that indicates whether a second event has already occurred or has not yet occurred. When receiving a request from the information processing apparatus, the server transmits at least one piece of second event data to the information processing apparatus. The at least one piece of second event data includes second event data based on event management data in which the event state information indicates that the second event has already occurred and/or second event data to be transmitted when the second event data stored in the first storage area is insufficient. Upon receiving the third event data indicating that the second event has occurred, the server updates the event state information so as to indicate that the second event has already occurred.
    Type: Grant
    Filed: August 17, 2022
    Date of Patent: March 18, 2025
    Assignees: NINTENDO CO., LTD., THE POKÉMON COMPANY
    Inventors: Shinnosuke Miki, Noritaka Otsuka, Kazuto Shimizu, Kojiro Taguchi
  • Patent number: 12246248
    Abstract: An example game controller includes a housing main body formed by connecting a housing member on a front surface side and a housing member on a back surface side. On the left and right of the housing main body, holding portions are provided. To the left and right holding portions, a pair of grip portions covering the entirety of the holding portions are connected. A boundary portion between two housing members is covered with a grip portion. Thus, when a user grips the grip portion, the grip portion is likely to fit the hand well. Thus, it is possible to improve the operability.
    Type: Grant
    Filed: October 18, 2023
    Date of Patent: March 11, 2025
    Assignee: NINTENDO CO., LTD.
    Inventors: Hitoshi Tsuchiya, Fumiyoshi Suetake, Takanori Okamura
  • Patent number: 12246252
    Abstract: A non-transitory storage medium encoded with a computer readable program executed by a computer of a game device, at least one computer being configured to perform operations comprising obtaining data for determining a message to be shown while a game is running and performing conveyance processing for generating and providing a first image including a plurality of messages indicating game information of the game based on the obtained data such that the plurality of messages are sequentially shown. When the conveyance processing is terminated and the game processing is started, the second image further including a plurality of messages indicating the game information of the game based on the obtained data is generated and provided such that the plurality of messages are automatically sequentially shown.
    Type: Grant
    Filed: June 26, 2023
    Date of Patent: March 11, 2025
    Assignee: Nintendo Co., Ltd.
    Inventors: Yoshiteru Fukuda, Seita Inoue, Yosuke Morimoto
  • Patent number: 12246255
    Abstract: In an example of a game program, a ground boarding target object or an air boarding target object is selected by a selection operation, and a player character is caused to board the selected boarding target object. If the player character aboard the air boarding target object moves toward the ground, the player character is automatically changed to the state where the player character is aboard the ground boarding target object, and brought into the state where the player character can move on the ground.
    Type: Grant
    Filed: September 21, 2022
    Date of Patent: March 11, 2025
    Assignees: NINTENDO CO., LTD., THE POKÉMON COMPANY
    Inventor: Kazumasa Iwao
  • Patent number: 12239908
    Abstract: An example computer readable storage medium having stored thereon an information processing program executable by a computer of an information processing device which presents information corresponding to a biological signal acquired from a user, is provided. The information processing program causes the computer to function as biological signal acquiring means, motion/attitude information acquiring means, and presentation means. The biological signal acquiring means acquires the biological signal from the user. The motion/attitude information acquiring means acquires information about a motion or an attitude of the user from detecting means, in association with the biological signal acquired by the biological signal acquiring means. The presentation means performs predetermined presentation based on both the biological signal acquired by the biological signal acquiring means and the information acquired by the motion/attitude information acquiring means.
    Type: Grant
    Filed: June 2, 2020
    Date of Patent: March 4, 2025
    Assignees: NINTENDO CO., LTD., TOHOKU UNIVERSITY
    Inventors: Makoto Yoshizawa, Tomoyuki Yambe, Norihiro Sugita, Norikatsu Furuta
  • Patent number: 12233339
    Abstract: When a game object is located in an end range in a virtual space relating to a first end portion of a display range of a display image, the end range being in the display range, end control that causes the game object to remain in the end range is performed while a range of view is being moved in a first direction in the virtual space that is a direction perpendicular to the first end portion and aimed at inside of the display range and/or while the game object is performing an action of moving in a second direction opposite to the first direction. When the end control has continued for at least a waiting period, the game object is moved to a location other than the end range in a range in the virtual space relating to the display range.
    Type: Grant
    Filed: August 8, 2022
    Date of Patent: February 25, 2025
    Assignee: Nintendo Co., Ltd.
    Inventor: Takashi Nemoto
  • Patent number: 12233336
    Abstract: On the basis of operation data acquired from an operation device including an inertial sensor, whether or not a swing input to the operation device has been performed is determined. A learned model generated on the basis of a plurality of teacher data each associated with one of a plurality of swing directions, the learned model being for determining which swing direction out of the plurality of swing directions the operation device has been swung in, is managed. The operation data acquired in a period in which the swing input has been performed is inputted to the learned model, and a swing direction in which the operation device has been swung is determined on the basis of an output from the learned model corresponding to the input. Game processing is executed on the basis of the swing direction.
    Type: Grant
    Filed: September 9, 2022
    Date of Patent: February 25, 2025
    Assignee: NINTENDO CO., LTD.
    Inventors: Keisuke Iba, Hirotake Otsubo
  • Patent number: D1062742
    Type: Grant
    Filed: September 4, 2024
    Date of Patent: February 18, 2025
    Assignee: Nintendo Co., Ltd.
    Inventors: Shinji Hirose, Yuta Fujita
  • Patent number: D1072053
    Type: Grant
    Filed: September 9, 2021
    Date of Patent: April 22, 2025
    Assignee: Nintendo Co., Ltd.
    Inventors: Junichiro Miyatake, Yui Ehara, Hitoshi Tsuchiya